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Use P skull instead of Um rune in armor and helm if you have enough resistances from other sources, and drink potions when you need them. 20% of 1000 mana is 200 mana regained in the same amount (X) of time. 20% of 500 mana is 100 mana regained in X time. If you regenerate 20% of mana in X time, the more mana you have, the more you regenerate. Hunh? Mana regeneration is stated in strict percentages. Add Mana from charms to increase your mana supply (and the rate of regeneration). Wait a minute, wait a minute, wait a minute! Only one point in warmth? Yes you don’t really need to afford more here on this build. A few monsters are fire and cold immune (The Countess in hell difficulty comes to mind) but that’s what your mercenary is for…… Against Cold immune monsters use Meteor as your delay spell and then blast away with Fireball as the fast cast. Against Fire immune monsters use Blizzard as the delay spell and Glacial spike as the fast cast spell. Use Blizzard as your main Delay spell to slow and damage monsters then switch to Fireball to rain fiery death upon the chilled monsters (chill ‘em and kill ‘em). In my opinion, this is the most versatile sorceress build in the 1.10 patch. The monsters WILL come to you and, those that don’t, will get killed at your leisure, on your terms. Those of us that played the original Diablo game (especially the warrior) learned how to separate packs of monsters and take on each group (and their weaknesses / strengths) one at a time.
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Too many of us in the USA are impatient and rush to kill the monsters.
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Your defense is staying away from the monsters, letting your merc tank, and teleporting out of any ranged attack (or monster swarm) that should come your way (which also has the added advantage of having your mercenary rejoin you at your destination). You only need enough mana to cast your spells with out constantly guzzling blues.įirst thing is my play style…… She’s a SORCERESS, not a sorcbarian, not a sorcazon, not a sorcadin, a SORCERESS! A shield is not a defense it’s a tool and should add FCR / mana / life / resists / skills.
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Increases damage caused by all Fire spells. Receives synergies from Fire Bolt and Fireball. Adds synergies to Meteor and receives synergies from Fire Bolt and Meteor. Adds synergies to Fireball and Meteor for each natural level. Reduces the cold resistances of monsters effectively increasing the damage done by your cold spells to most monsters. Prerequisite for Blizzard, secondary fast cast skill.
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This build does exactly that in 2 different elements.ĩ2 skills at level 81 including Den, Radament, and Izual in all 3 difficulties up to act 4 hell. The best Sorceress builds, as far as I am concerned, are builds that use a delay spell coupled with a fast cast spell. All Sorceress character swill want to have gear that increases skill pluses.
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